Now delete the original station track with the bulldozer tool and build a new elevated track where you want it. I think pedestrian paths are still not selectable for some reason, but station tracks are. If the variable in the first line is set to true, it will make all networks editable.It outputs a list of all network segments of the asset (pedestrian paths, station tracks etc.).In the bottom, enter this in the textbox and hit run: Open the asset editor (new train station). I found a way to place the elevated tracks with a mod tools script, and also a way to delete the default train station tracks. I think the second problem can be solved by just including the road in the station, and then use NoPillars to connect it with the other rails (probably also needed to place it).īurying a station should work similar to the elevated station, though it is a bit more complex. Maybe the NoPillars issue can be solved with the scripts below. For regular elevated stations that aren't over roads, it seems to work ok. Could you also bury the station track below the ground, and hook up tunneled train tracks? That could make a subway of sorts. For example, they could snap above a 4 lane road that's at least 12 tiles long. Stations would need to snap above roads. You would need a custom track mesh or a custom street so the train track columns don't cut off lanes. Nopillars mod causes major problems with zones.
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