Since then new talent has come in from across the gaming medium, including former Blackbox developers who worked on the best titles in the series including Underground, Most Wanted and Carbon, as well as talent from studios such as Rockstar, Turn 10/Playground Games and Rocksteady.ĭuring this time, a much smaller Criterion was working on a new extreme sports IP which was revealed during E3 2014 then later cancelled in 2016. Ghost was formed in 2013 to become the home of Need for Speed and begin a new era with the 2015 reboot, in which roughly 80% of the staff at the time was made up of former Criterion staff. The silver lining to the news is that most of Ghost’s creative team will transition over to Criterion while the studio scales down back into EA Gothenburg and becomes an engineering hub for supporting EA studios – which could be very telling of EA’s plans for a new development engine to replace Frostbite next-gen (something that Need for Speed and various other EA titles such as ANTHEM and Mass Effect Andromeda have suffered from being mandated to use for development).
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